Who Owns BattleTech? FASA, Topps, and the Franchise Chain of Custody
The BattleTech trademark is owned by Topps (now a subsidiary of Fanatics, Inc., which acquired Topps in January 2022). Catalyst Game Labs licenses the tabletop game and fiction from Topps and has been the primary publisher since 2007. Microsoft Gaming holds the video game rights. The franchise has passed through four corporate owners in its forty-year history, but the creative continuity has remained remarkably stable throughout.
I have worked as a BattleTech author under multiple ownership regimes. The practical reality is that the creative team at Catalyst Game Labs has been the constant: many of the same developers, writers, and line developers have worked on the franchise for fifteen to twenty years regardless of who held the trademark. The ownership chain matters for understanding who can make what (and why certain products exist or do not exist), but the game itself has been in the same creative hands for a long time.
FASA Corporation (1984 to 2001)
FASA Corporation created BattleTech in 1984. Jordan Weisman and L. Ross Babcock III designed the original game (initially called BattleDroids, renamed after Lucasfilm claimed rights to the term “droid”) in Chicago. FASA published the tabletop game, sourcebooks, and licensed the novel line, building the franchise from a single box set into a universe spanning miniatures, RPGs, novels, and video games.
FASA also created the original video game partnerships that led to the MechWarrior series. In 1999, Microsoft acquired FASA Interactive (the video game division), separating the video game rights from the tabletop IP. FASA Corporation itself ceased active operations on 30 April 2001, driven by financial pressures including the collapsed collectible card game market of the late 1990s.
During the FASA years, the franchise established its core identity: one continuous canon, no reboots, and a timeline that advanced with every new product. That principle has survived every ownership change since.
WizKids (2001 to 2003)
WizKids, co-founded by BattleTech creator Jordan Weisman, acquired the BattleTech IP from FASA in early 2001. WizKids launched MechWarrior: Dark Age in 2002, a collectible miniatures game using the Clix system, set in a new era (3132) after the HPG blackout. This was a separate product line from the traditional tabletop game.
WizKids sublicensed the classic tabletop game to FanPro (a subsidiary of Fantasy Productions), who rebranded it as “Classic BattleTech” to distinguish it from the Dark Age product. FanPro continued publishing sourcebooks, novels, and supplements for the original rules.
The WizKids period was brief. Topps acquired WizKids in 2003, and the BattleTech IP transferred with it.
Topps and Fanatics (2003 to Present)
Topps acquired WizKids (and the BattleTech trademark) in 2003. FanPro continued to hold the classic game license until 2007, when Catalyst Game Labs (originally InMediaRes Productions, formally renamed CGL in 2018) acquired the license from Topps. CGL retained many of FanPro’s staff members and has published the tabletop game, sourcebooks, and fiction continuously since then.
Topps eliminated the WizKids brand in 2008 and discontinued MechWarrior: Dark Age. The “Classic” prefix was dropped, and the game reverted to simply BattleTech. The Dark Age lore was fully integrated into the main timeline rather than discarded.
In January 2022, Fanatics, Inc. acquired Topps for approximately $500 million. The BattleTech IP transferred to Fanatics as part of the deal, but Catalyst’s license remained in place with no disruption to production. Fanatics’ primary interest was Topps’ sports trading card business, not the gaming IP.
The Tornante Company (Topps’ former owner) retained certain media rights. As of March 2023, Tornante indicated that they held the rights to produce movies and television shows based on MechWarrior and BattleTech properties.
The Unseen Controversy and Its Resolution
One ownership-adjacent issue deserves mention because it shaped the franchise’s visual history. In the 1980s, FASA licensed mecha designs from Japanese anime series (including Macross, Dougram, and Crusher Joe) for use as BattleMech illustrations. Legal disputes in the 1990s over the similarity of these designs to their anime sources forced FASA to stop depicting them. These ‘Mechs became known as the “Unseen.”
In June 2009, Catalyst Game Labs announced that they had secured the rights to the Unseen artwork. In 2015, a lawsuit between Harmony Gold (the Robotech rights holder) and various BattleTech parties was largely resolved, and in 2018, Catalyst began releasing redesigned versions of the classic Unseen ‘Mechs as new plastic miniatures. The redesigned Marauder, Warhammer, Rifleman, and others are now among the most popular miniatures in the current line.
For a full account of the anime influences on BattleTech, see What Is BattleTech Based On?.
Who Controls What Today
The franchise’s rights are currently split across three entities:
The tabletop game, fiction, and sourcebooks are licensed to Catalyst Game Labs by Topps/Fanatics. CGL publishes all physical game products, novels, novellas, anthologies, and the Shrapnel fiction magazine.
Video game rights belong to Microsoft Gaming (inherited from the 1999 acquisition of FASA Interactive). Piranha Games develops the MechWarrior series under license from Microsoft. The 2018 BattleTech PC game was developed by Harebrained Schemes (later acquired by Paradox Interactive) under a separate arrangement.
Film and television rights are held by The Tornante Company. No BattleTech film or television project has entered active production as of this writing, though the rights have been optioned periodically.
The BattleTech franchise overview covers what the game is, how it works, and where to start. The BattleTech lore guide covers the universe from the Succession Wars through the ilClan era.
Who owns BattleTech ?
The BattleTech trademark is owned by Topps, a subsidiary of Fanatics, Inc. since January 2022. Catalyst Game Labs licenses the tabletop game and fiction. Microsoft Gaming holds the video game rights. The Tornante Company holds the film and television rights.
Who created BattleTech ?
Jordan Weisman and L. Ross Babcock III created BattleTech at FASA Corporation in Chicago in 1984. The original game was called BattleDroids but was renamed after Lucasfilm claimed rights to the term “droid.”
What happened to FASA Corporation?
FASA Corporation ceased active operations on 30 April 2001 due to financial pressures. WizKids, co-founded by BattleTech creator Jordan Weisman, acquired the BattleTech IP. Microsoft had separately acquired FASA Interactive (the video game division) in 1999.
Does Catalyst Game Labs own BattleTech ?
Catalyst Game Labs does not own the BattleTech trademark. CGL licenses the franchise from Topps (Fanatics) and has been the primary publisher of the tabletop game, sourcebooks, and fiction since 2007.
Why were some BattleMech designs removed from BattleTech ?
In the 1990s, legal disputes over BattleMech designs licensed from Japanese anime series (including Macross, Dougram, and Crusher Joe) forced FASA to stop depicting them. These became the “Unseen.” The legal issues were largely resolved by 2018, and redesigned versions of the classic Unseen BattleMechs are now available as modern plastic miniatures.

